The lands of the Cities by the Sea are ringed by a series of border forts, small towns which have grown up on the frontier. Once fortresses maintained by the Taer’sulei to keep out the beasts of the wilds and the forces of Scything Crag, they’ve slowly gained independence as the rangers’ power waned.
The westernmost fort now that Fort Martus has fallen, Ban-Uldud is a hall of warriors, ruled by a Warmaster.
Famous for its brewers, Endamos is a fort rich with trade thanks to the hunters in the wilds, sending goods down the river to Malkara.
A lawless town full of rugged and occasionally ruthless explorers carving out a living in the Madjan Krugtoje, Ildir is the north most fort, pressing the edge of the dangerous wilds.
The three lords of Vorasund Keep, tasked with managing the deep silver mines of the Grimweald, owe fealty to the Senate of Tachros.
Ruled by the Elven Crone for two centuries, Se’Dath is surrounded by lush fields. There is continual pressure from the Farmer’s League to form an alliance, but the Crone’s rule is unyielding.
The Citadel remains the command centre of the Taer’sulei, a fortress on the border of the Gwaylar Fens.
The loggers of Angwarom are may be fierce individualists, but they know what side their bread is buttered on, and where the flour to bake it comes from.
The town of Athtia bears little resemblance to the original fort, its lord preferring to work with the Primate to see to the spiritual needs of its people.
Seated between Satu Mare and the 5 Lakes Tribes, this fort is a hub of trade, warriors, priests, and traders seated on a reasonably democratic council.
Closest to the Samarese City-States, this fort is more of a middling-sized trading town.