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Come for the adventure, stay for the bad jokes
Welcome to the home of Ilderan Tales, a pair of 5th Ed D&D games.
Read about the adventures in our campaign areas, To the HILT and Just the TIP
On these chill adventures, heroes explore the land of Temir, finding conflict, treasure, love, and comedy.
Latest Posts
[21:15]: We have set out to find the missing children. Opal has taken the vanguard, Kniiv and Julian as our main body, myself as the rear guard. Opal's spirit echoes a fierce lion; I have high hopes for our mission.
[23:02]: Opal has been doing her upmost to attract attention. Yelling and dim finger lights have yet to procure signs of the children. Truly unfortunate. Our march continues.
[23:16]: It occurs to me that bringing a brighter light source may have been wise. Searching for small beings…
"The best kind of feast
Is the one you go home from
With food still in your belly
With wits still in your head
With blood still in your veins"
- Goliath Proveb
<log> Ellywick is very upset. I attempted to ease her upset with a carefully proportioned application of sympathy, liquor and jazz. It had mild theraputic effects, however the unexpected arrival of several innebriated compatriots from out earlier adventure overrode any efforts I might make. They successfully distracted Ellywick…
Will,
I hope this letter finds you well. Currently I write to you in a state of dire digestive distress. We recently visited a nearby forest on a quest in search of some lost hunters. The good news is we found most of them unharmed!
More good news, there are a great many interesting forms of fungus in the forest! You may remember I have a certain affinity for certain types of mushrooms - or rather, the side effects of consuming certain types of fungus. Or anything.
I digress.
I had set upon my…
The Jazz Dungeon INVOICE | ||||
---|---|---|---|---|
To: Willingly Sootgast c/o Burard Curiousities, Hightown | 1 Arman, 22nd Year AOP | |||
For damages inflicted 40 Almaz, 21st Year AOP | ||||
Replacement costs | ||||
One (1) dartboard | 1 sp | |||
One (1) tuba mouthpiece | 3 sp | |||
Five (5) wind reeds (assorted) | 1 sp | 2 cp | ||
Eight (8) drinking glasses (assorted) | 2 sp | 3 cp | ||
Repair costs | ||||
Repairs to magical amplification devices | 5 sp | 7 cp | ||
General damages (building) | 1 gp | … |
....
The adventurers were set upon
by large, ferocious badgers
the druid, Mako, friends had made
and soon the fight was done
Soft-hearted were the company
No bloodshed did they make,
the badgers sleeping peacefully
due to Mako’s strong animal husbandry
Still the rescuing was not yet finished
only the servants had been saved
the viscount in the forest lay
its dangers still unwitnessed
To save the servants one and all
a plan was swiftly hatched
to make badgers of all of them
to cover them with piss and prevent a…
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