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Come for the adventure, stay for the bad jokes
Welcome to the home of Ilderan Tales, a pair of 5th Ed D&D games.
Read about the adventures in our campaign areas, To the HILT and Just the TIP
On these chill adventures, heroes explore the land of Temir, finding conflict, treasure, love, and comedy.
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Last session: Avis found that the records from House Nocturnus have been expunged. BD was enjoying having a 'family', while Reni was having a chat with her uncle and cousin about what being part of House Vulcanus means.
New session:
Reni told her apprentices her secret. Alvin is confused. Jorge did not take it too well.
Rasmus charmed Jakob Sawsajer, the sausage merchant hired by Cairan to distribute food as part of a campaign event, to remind everyone how sausages are made of.
Avis and BD go…
Dear Diary,
I really wish that we could bring Eric into the town and trust him as an ally. I really want to believe that he's going to be a good community member. I really wished he believed it, too. Even if he did, he's gonna change his mind real hard when he finds out we're trying to kill his goddess.
I'm equivocating. I'm justifying killing a guy that hasn't yet done anything to wrong us. He's lied, but only so far to protect himself and fit in.
His prosteletizing is also bunk. He talks about…
BD and Avis sold the drake to Tress for 3,000 gold pieces. Villeneuve consider that the group that owes them a favour for ensuring Tress bought the drake from them.
Sa-Cha is out campaigning and selling door-stopper products: Cherroine and fungus creams. The new assistant, Isabella Pangol, appears to be quite efficient.
Rasmus is out canvassing when a black coach arrives to take him to Céline's house, an old flame who eventually married somebody else in High Town. Their relationship was…
After unsuccessful negotiations with Thar'qta, the mind-flayer disappeared but not before angering the hive we were standing near. The group barely escaped with their lives and eventually arrived at the edge of the river under the well. Sa-Cha's statuesque body was barely dropped during combat and only lost a couple of fingers. We've also dragged the green drake with us through the cave.
Rasmus decided to take a bath instead of climbing back up. Villeneuve heads out to find Tress.
After breaking…
Social
The prophecy from the library.
Stanza 1
Daughter of flame and mother of magic,
The First Witch stood proud amidst creation,
A sea of souls ablaze
Stanza 2
Seven old gods and nine foolish mages
Conspired to slay her immortal will.
Still her song abides
Stanza 3
It sings of Odam, the sly summer maid,
Whose blade cuts weakness from spirit and flesh
The night's own surgeon
Stanza 4
Witch of the water and kindler of souls,
Avitu walks with gift, song and smile,
The mother of monsters.
Stanza 5
Granting the eldest home in her army
Partashah forges all into one.
Shadow commander
Stanza 6
Stone spellbinder and city of sinners,
All who sing the hymn fail to wake it.
A chorus of dust
Stanza 7
When traitor's heir joins with House of halos,
The angel of the edge marks chosen line
Her coven endures
Stanza 8
When the stars grow cold and three are one,
The ember hymn meets chosen slayer
So ends her refrain
Stanza 9
While her song is stilled, the world finds order,
Free from her unbridled creation.
Beginnings. Must. End.
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Background
Who's Who
Recent Activity
July 3, 2019
- Rules are rules.By Marine DuDu
Adventure Log5 months ago
Shared in:
Intelligence from the Thieves' Guild is copied in a neat hand, and presents a profile on Tress, as well as the details of her movements for several weeks. Here are the high points
Biography
Tress Lazarus appeared seemingly out of nowhere, a spellcaster of no small ability and fortune. The mystery of her fortune flagged her as a person of interest, though operations have been paused due to the inability to establish her past connections and the fact that Tress Lazarus is undead (suspect Revenant, returned to life for specific purpose. By whom? For what?). She boasts no access to the Moon Quarter or above, and has sought refuge with the witch M'Toya.
Her demeanor is haughty and abrupt (suggests aristocrat...Dragon?), and she's had to be halted several times from obliterating belligerents with her power, typically accompanied by one of the other apprentices (suggests mistrust). Spotted alone however, she can clearly evade them when she needs to.
Abilities
Tress is no wizard. She casts spells on her own, without the aid of books (Lightning Bolt, Magic Missile, Mirror Image). Her magic is limned in black, and she excels in the spell versatility that sorcerers pride themselves on.
Habits
Known Associates
Conclusions
Avoid at all costs. Ambitious and dangerous, does not hesitate to exercise force to achieve ends. Ambitions run counter to the mission, but no discernible way to move or remove the target yet.