I really wish that we could bring Eric into the town and trust him as an ally. I really want to believe that he's going to be a good community member. I really wished he believed it, too. Even if he did, he's gonna change his mind real hard when he finds out we're trying to kill his goddess.
I'm equivocating. I'm justifying killing a guy that hasn't yet done anything to wrong us. He's lied, but only so far to protect himself and fit in.
After unsuccessful negotiations with Thar'qta, the mind-flayer disappeared but not before angering the hive we were standing near. The group barely escaped with their lives and eventually arrived at the edge of the river under the well. Sa-Cha's statuesque body was barely dropped during combat and only lost a couple of fingers. We've also dragged the green drake with us through the cave.
Rasmus decided to take a bath instead of climbing back up. Villeneuve heads out to find Tress.
Intelligence from the Thieves' Guild is copied in a neat hand, and presents a profile on Tress, as well as the details of her movements for several weeks. Here are the high points
Tress Lazarus appeared seemingly out of nowhere, a spellcaster of no small ability and fortune. The mystery of her fortune flagged her as a person of interest, though operations have been paused due to the inability to establish her past connections and the fact that Tress Lazarus is undead (suspect Revenant, returned to life for specific purpose. By whom? For what?). She boasts no access to the Moon Quarter or above, and has sought refuge with the witch M'Toya.
Her demeanor is haughty and abrupt (suggests aristocrat...Dragon?), and she's had to be halted several times from obliterating belligerents with her power, typically accompanied by one of the other apprentices (suggests mistrust). Spotted alone however, she can clearly evade them when she needs to.
Tress is no wizard. She casts spells on her own, without the aid of books (Lightning Bolt, Magic Missile, Mirror Image). Her magic is limned in black, and she excels in the spell versatility that sorcerers pride themselves on.
Tress browses at Petrelli's Poisonous Pets, and has been inquiring about venomous drakes.
Late at night, no fewer than three times in the past week, she's visited the Demon's Echo alone. She sits by the well, but shows no sign of infection.
She avoids Oks seemingly at all costs, occasionally taking circuitous routes to reach her destination.
M'Toya et al (Jasper, Villeneuve, Mike, Randolf: Providing shelter and training
Vaxjo: (Taste for fine cheeses?)Five visits so far.
Krik (Impoverished half-elf): Several meetings marked by mystical tension.
Mantike (StellarisTertius): Single meeting. No further information.
Demetrios (Mercenary Captain): Several inquiries about spelunking expeditions, but no contracts.
Avoid at all costs. Ambitious and dangerous, does not hesitate to exercise force to achieve ends. Ambitions run counter to the mission, but no discernible way to move or remove the target yet.