Adventure Log
In which our heroes continue to try to make things better, yet continue to make things worse. Innocent civilians threatened! Lucien's stashes stolen! Children locked away for later! Assassin almost hired! Assassin assassinated! In public! In front of witnesses... A deal made with a devil!
Dorian has overheard Nacellus speech and subsequent fine from the previous game.
Vani nabs a halfling, drags him into an alley, “I don’t want to hurt you, I just want to ask you a few questions,” in her best Batman voice. The halfling is very confused about what’s going on, since Vani has a dagger drawn. When Vani makes it clear that she is looking for the blocky monk who escaped, the halfling grows very afraid and…
In which our heroes discover a man with the ring, promptly lose him and seriously alarm some civilians
The Manor in Shambles (More So Than Usual)...
Our heroes have returned to the manor to discover it has been ransacked. Furniture has been overturned and pillows ripped to shreds but after closer inspection it appears nothing has been taken. In the middle of all of this chaos, Jeremiah is calmly sweeping up some of the mess. Narcel'Uss fears that perhaps Vani has been practicing her acrobatic tricks indoors and demands someone fess up to the deed. Jeremiah pipes up that it was an outsider. In…
In which the Four Stooges unbox an (understandably) ungrateful dwarf girl, fail to stop the theft of a piece of “trash”, trash a sorcerer’s shop, sneak into a house to which they were invited, steal a toy from a child, deploy hitherto hidden levels of vocabulary and cunning, realize they forgot to share the decoder bookmark back in Game the 9th, and achieve nothing of consequence.
In which our heroes discuss the doctrines of Nurzhanism, fight some (but not all) of the gnolls, and Dorian yells at everyone.
Narcel’Uss and Ildan argue heatedly about whether or not go back to town to further pursue the ring situation. They suddenly realize that the rest of the party has been gone for a long time. Too long. They say a hasty goodbye to Sir Bart and follow the tracks to catch up with the rest of the TIP. They arrive just in time to see them being led into the tower by the gnolls. Why on Earth were the gnolls treating them almost like royalty? They argue about what to…
Just the T.I.P. is currently in a small grove somewhere north of Malkara, assessing the aftermath of their latest endeavour: crashing a gnoll ambush of a caravan. Turns out the caravan had an archaeologist named Julia Pangol - J’s cousin - traveling with them, and a forward party decided to take her captive. She is seeking the same goal that we are, the heart of an iron golem. When we find it, we’re meant to deliver it to the Grue albino Lucien, who will reveal the location of an abducted dwarf…
In which our heroes finally reunite, tromp through the woods, sing sea shanties, and kill gnolls.
Everyone levels up. We feel determined!
Team Home Alone WTH?!
“The Bird Girl is telling the truth”. Ildan and Narcel’Uss return home, with J in tow, after pursuing their own ends. J was visiting her family, checking in on the critters. Everyone looks over the note, affixed to the door. They exchange a glance with raised eyebrows.
Entering the house, the team seeks the bird.
Bird Girl says everyone is “gone”.
Can she clarify?
“Girl in a box. Ren mad. Your ring is somewhere.”
J is…
In which our heroes engage in more deliberate and cautious Lucien-related shenanigans, and then get on the road again.
Ren makes her way down to the main room as Vani is beginning to tell Dorian of their encounter with Lucien. Still looking…
The road is uneventful. The hedgegaurds are a bit perplex at the giant golum, “clearly they’ve never been to a rave, they wouldnt have the connections.” ...Narcel'Uss
We enter the city and park the wagon near by. Dorian goes to see Reg (and his young son) at his shop. “Pull it around back...geeze that thing is huge” Reg says someone is coming in to pick it up shortly.
Narcel'Uss is annoyed “are we…
Some members of the TIP, left without the moral compass of other characters, get up to some shenanigans...
Ildan returns...
Ildan returns hungover to the manor in the wee hours of the morning, after days of drinking and gambling. He knows nothing of "the talk" that occurred just the night before. All he knows is he lost 20g on a "sure bet" and he is missing his new buddy, Brindleboor, a stereotypical wizard type who is just as terrible at gambling as Ildan. He is still amazed at how Brindleboor never seemed to need to pay for a drink the whole time they were together. He falls asleep musing on…
Catching Up With the TIP...
The TIP have been in Shoreline Manor for about a week, fixing it up and making it somewhat habitable. The manor is fairly safe and members of the TIP are beginning to find their places within the house. Iskandar’s ashes have been swept up into a coffee can, as all the urns around the manor are somewhat questionable. Ildan has claimed the master bedroom and is still having somewhat haunted dreams. Vani has found a small nook to nest in, which is near the fresh water…
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