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The T.I.P. thrusts into the stone fortress Ban-Uldud, convinced by Parker Garcia of additional riches earned before his delivery to the Malkaran noble house Del Dega.
After rescuing Parker Garcia from the clutches of the Black Bell mercenary company, the T.I.P. interrogates their new guest. The half-elf has magical prowess but is a bit preoccupied as he's chained with manacles. Ren cleaves the manacles with her anchor, freeing the former prisoner. Parker is gracious, then asks who the party is. He's overly delighted that the T.I.P. has rescued him, and regales the party with stories he has heard of their exploits. The new members of the T.I.P. react with…
The T.I.P. is introduced to a new ally. A heist is plotted. A furry spider makes a new friend.
**Notes for Game the 17th were not taken, but in short the T.I.P. has been commissioned to rescue Parker Garcia by the house Del Dega. A band of Black Bell mercenaries are transporting their prisoner North of Malkara.
Travelling northward up the river to rescue a prisoner in transit, the T.I.P. encounters a familiar face to some. A tiefling with a magical nature about him, Giacomo chats with Dorian Keene as the rest of the T.I.P. returns from a detour to interact with the Blanchwood Mystic. Dorian and Giacomo have had some dealings in the past and are seen joking together as friends once the weary group returns.
After some deliberation, the group resolves to intercept the caravan housing the prisoner. J and…
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