The Cities by the Sea
The Cities by the Sea, as they’re known, draw their life from the plentiful resources and trade opportunities of the Lankaeran Sea. Each boasting a population in the thousands, they exist as sovereign city-states, though they share much culture and maintain close alliances to protect themselves from the threat of the wilds and of Scything Crag.
Arguably the most cultured city, Satu Mare rests on the south-eastern edge of the sea, boasting booming markets uninterrupted by any wars in the west and home to the cathedral of the Ivory Throne.
Malkara is actually two cities, the coastal town ruled by a prince and home to aristocracy and intrigue, while its underwater counterpart is the quarry town of the Shoal halflings, aquatic sea-hobbits.
The only land-locked city by the sea, Therengrad rests among massive fields and forests, its farmers feeding the rest of Temir. Built on the ruins of an ancient city, its secrets are oft sought by adventurers, as well as by the TSR.
Home and support town of the seafaring Rilador, Volos has little in the way of law and order, preferring the uneasy peace of consistently dangerous inhabitants and the notion that no matter what, business must go on.