The Church of the Ivory Throne
Allied Factions: 5 Lakes Tribes, Kinalae,
Opposing Factions: Scything Crag factions, Delran, Hitasu
Symbols: The Ivory Key, the Blank Scroll, and the Wheel.
The temple of the Ivory Throne is the largest religion in Temir, the central dogma of Armanism around which the very calendar is based. Its exact origins are unknown, all records having been destroyed with the cathedral in Tachros, during the Sundering. The faithful migrated to Satu Mare, which has proved to be a very successful venture for both the church and the city. Since their settlement in Satu Mare, the church has built many public buildings, including the great coliseum on the edge of the city, the Celestial Basilica where the Saoshyar holds court, and many shrines around the city, slowly replacing the old shrines with icons of Arman.
The current Saoshyar is the human Atreus XII, who takes his name from the greatest of the sainted warriors. He sits at the right hand of the Ivory Throne, the greatest honour to which anyone can aspire, quite frankly. Still a young man, barely out of his forties, stories are told in whispers around the court about his wilder days as Primate of Malkara.
Ruslan Aubakirov is the new Primate of Nurota, a village of one of the 5 Lakes Tribes, the result of forty years of friendly trade and proselytizing. His predecessor died under somewhat mysterious circumstances, but Aubakirov was cleared of any suspicion by the Grey Guards themselves.
Tem’ril Hasan is a rising curate in Isard, thanks to her recent marriage to one of the city’s aldermen. Rumors say she might make Primate in two or three years.
The Celestial Basilica is the home of the Saoshyar and the court proper, its grounds stretching beyond the temple itself and over a few acres, with gardens, rectories, and libraries scattered throughout it. Once a simple temple not far from a coastal fortress, the town has grown up around it, embracing Armanism.
The Cathedral of the Seven Spires once stood in Tachros, its towers stretching high above the city. Vanishing into the earth during the Sundering, its beauty has become legendary, and it is the subject of much art and speculation by the faithful.
Hasek’s Gallery is where the Archcanons go to rest, the recordings of their personal hagiographers found there, the wisdom of their lives made available. All are welcome to sit beneath the statues and contemplate the truth of Arman.
Articles of Faith
Arman is the law.
Arman is creator of all, the universe manifest in order and purity.
Nurzhan, Serik, and their brethren are the manifestations of mortal strife.
Good and evil cannot be without the law.
It is only through the law which we can prosper, and in enacting and obeying are we united with the will of Arman.
Arman, the Lord of Edicts and of the Ivory Throne, obviously sits at the top of the pantheon. Nurzhan and Serik are seen as by products, the inevitable result of mortal consciousness interacting with creation, gods given power through belief, rather than being fundamental. Both of them seek to challenge the supremacy of Arman, but fail, because neither good nor evil can exist without order. Their own offspring are even more derivative, their power limited, and their distance from the law even more apparent. Small shrines to the lesser gods do exist, for it is the law that gods be acknowledged as such, so long as one respects the primacy of Arman.
The church has a complex organization, the Saoshyar’s court full of ambition and scheming. The Saoshyar must be elected from among the Archcanons, and the position is usually for life, though Saoshyars who have remained away from Satu Mare for too long typically find themselves replaced. The Saoshyar is the true centre of the faith, not the temple. As well, there are different kinds of priests in Armanism. The ones given the highest accord are those who worship Arman alone, often sought after for judgments and higher positions. Worshippers of the pantheon as a whole are often referred to as hedge priests, one step above the laity, noncommittal fence-sitters who lack the strength to embrace the law, preferring to pass out blessings and perform administrative functions. There are different orders as well, such as the Grey Guard, a small number of priests who serve to investigate reported misconduct among the church.
Shelter of the Faithful: You command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at amodest lifestyle. Additional advantages if character already has the Shelter of the Faithful trait.
Free passage through Five Lakes Tribes territory.
Proficiency in Religion, advantage on Religion checks when at the Cathedral facilities.
Ivory Throne priests will cast up to 3rd level spells for no cost (except for components), operational support 200 gp/month in spellcasting or expendable items. Must pass complete the Vigil of the Law.
Advantage on Religion checks when doing research. Must take on an acolyte.
Ivory charm—when burned, a Word of Recall takes you and allies back to the Cathedral. Operational support: mobilize squad. Must tithe 10% of wealth to the Ivory Throne.
Bonus feat: Ritual Caster. Claim audience 1/month with any ruler. Operational support: mobilize a unit to act independently. Lose 1 affiliation score per day when away from the Cathedral.