Close Quarters

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Jim Tigwell said 3 months ago

Intelligence from the Thieves' Guild is copied in a neat hand, and presents a profile on Tress, as well as the details of her movements for several weeks. Here are the high points

Biography

Tress Lazarus appeared seemingly out of nowhere, a spellcaster of no small ability and fortune. The mystery of her fortune flagged her as a person of interest, though operations have been paused due to the inability to establish her past connections and the fact that Tress Lazarus is undead (suspect Revenant, returned to life for specific purpose. By whom? For what?). She boasts no access to the Moon Quarter or above, and has sought refuge with the witch M'Toya. 

Her demeanor is haughty and abrupt (suggests aristocrat...Dragon?), and she's had to be halted several times from obliterating belligerents with her power, typically accompanied by one of the other apprentices (suggests mistrust). Spotted alone however, she can clearly evade them when she needs to. 

Abilities

Tress is no wizard. She casts spells on her own, without the aid of books (Lightning Bolt, Magic Missile, Mirror Image). Her magic is limned in black, and she excels in the spell versatility that sorcerers pride themselves on. 

Habits

  • Tress browses at Petrelli's Poisonous Pets, and has been inquiring about venomous drakes. 
  • Late at night, no fewer than three times in the past week, she's visited the Demon's Echo alone. She sits by the well, but shows no sign of infection. 
  • She avoids Oks seemingly at all costs, occasionally taking circuitous routes to reach her destination. 

Known Associates

  • M'Toya et al (Jasper, Villeneuve, Mike, Randolf: Providing shelter and training
  • Vaxjo: (Taste for fine cheeses?) Five visits so far.
  • Krik (Impoverished half-elf): Several meetings marked by mystical tension. 
  • Mantike (StellarisTertius): Single meeting. No further information. 
  • Demetrios (Mercenary Captain): Several inquiries about spelunking expeditions, but no contracts. 

Conclusions

Avoid at all costs. Ambitious and dangerous, does not hesitate to exercise force to achieve ends. Ambitions run counter to the mission, but no discernible way to move or remove the target yet.  

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Jim Tigwell said 6 months ago

XP!

  • Adventures
    • Encounter with Sheol: 140
    • Lyev Decree: 140
    • Recruit a cartographer: 140
    • Learn the secrets of the bookseller: 220
    • Defeat Marcus: 460
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read - 2/5
    • Sacha: Elect a real councillor
    • Bedi: 
    • Avis: 
  • Adventure log: Done. Thanks Marine!
  • Reflections: 
  • Player vote: No vote
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Jim Tigwell said 9 months ago

XP for August 1!

  • Adventures
    • Lightning Round!: 140
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read - 1/5
    • Sacha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice - 3/5
    • Bedi: Get a good night's sleep in a regular bed: 140
    • Avis: 
  • Adventure log: Done. Thanks Marine!
  • Reflections: 1, still time to submit more. 
  • Player vote: No vote
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Jim Tigwell said 10 months ago

XP for July 18!

  • Adventures
    • Scouting the tunnel entrances: 90
    • Defeating the dirge wurms: 180
    • Surviving in the rockfall: 140
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read - 1/5
    • Sacha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice - 3/5
    • Bedi: Get a good night's sleep in a regular bed
  • Adventure log: 
  • Reflections: 
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Jim Tigwell said 10 months ago

XP for July 4!

  • Adventures
    • Mustering the town hall: 140
    • Defeating the Behemoth: 580
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read - 1/5
    • Sacha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice - 3/5
    • Bedi: Get a good night's sleep in a regular bed
  • Adventure log: 
  • Reflections: 
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Jim Tigwell said 10 months ago

XP for June 20!

  • Adventures
    • Rasmus calls in a favour: 150
    • Finding the sneaky way into Hightown: 200
    • Saving all 22 people: 550 (25 x 22)
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read - 1/5
    • Sacha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice - 3/5
    • Bedi: Get a good night's sleep in a regular bed
  • Adventure log: 
  • Reflections: 
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Jim Tigwell said 11 months ago

XP for June 6!

  • Adventures
    • Healing the afflicted: 140
    • Pursuing the dragon's origins: 185
    • The search for Tress: 120
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read - 1/5
    • Sacha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice - 3/5
    • Bedi: Get a good night's sleep in a regular bed
  • Adventure log: 
  • Reflections: 1
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Jim Tigwell said 12 months ago

Also, when everyone gets a moment to count what you looted from the smugglers in the warehouse, this is what you turn up. 

If you pick up an item or gem from the hoard, be sure to note the treasure code with the item. That way if we lose track of what it does, we can always consult it here. 

  • Hoard 2B3A67 
    • Coins: 2100 cp, 1200 sp, 30 gp 
    • Gems: 2 x Carnelian, 1 Jasper, 1 Zircon 
    • Other: A vial of a copper mixture. It smells and tastes like rum. Yes, it's magical.
    • The tiny beholder
    • The baby dragon. 
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Jim Tigwell said 12 months ago

XP for May 9!

  • Adventures
    • Defeating the creature smugglers encounter: 380
    • Retrieving the grey dragon: 100
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read
    • Sacha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice - 2/4
    • Bedi: Get a g
  • Adventure log: 
  • Reflections: 

Grats on level 4! Still time to submit reflections to your blog!

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Jim Tigwell said 13 months ago

XP for April 25!

  • Adventures
    • Tracing the origins of House Pardis: 150
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read
    • Sa-cha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice
    • Bedi: 
  • Adventure log: 
  • Reflections: 
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Jim Tigwell said 13 months ago

XP for April 11!

  • Adventures
    • Defeating the Hungry Ward: 360
    • Surveying the manor and opening the vault: 140
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read
    • Sa-cha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice
    • Bedi: 
  • Adventure log: 
  • Reflections: 

Remember, you can submit a reflection until the start of the next session!

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Jim Tigwell said 14 months ago

XP for March 28!

  • Adventures
    • Making an ally out of Ryfan and convincing him to give you the map: 170
    • Fighting the Murklings: 160
  • Goals
    • Rasmus: Drive out Demon's Dirge
    • Rennie: Learn to read
    • Sa-cha: Elect a real councillor
    • Mike: Become M'Toya's greatest apprentice
    • Bedi: 
  • Adventure log: 
  • Reflections: 

Remember, you can submit a reflection until the start of the next session!

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Jim Tigwell said 18 months ago

Tomorrow!

We're gonna do a bunch of things

  • Welcome Sarah W‍ and do character creation, including a short lightning round!
  • Get Goals, Secrets, and Landmarks from Richard Cunliffe‍ and Sarah.
  • Launch into our adventure!
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Jim Tigwell said 18 months ago

We're on tonight! See everyone at 6:30. 

Our agenda for this evening is to finish up character creation, because our Lightning Round ran long. 

  • Design the Foreign Quarter and name the campaign. 
  • Talk about and establish everyone's Secret (feel free to send them to dnd@jimtigwell.com if you already have one)
  • Choose a character goal
  • Some administrivia
  • Go on your first adventure!
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Jim Tigwell said 18 months ago

Lightning Round notes! Finally!

  • Phase 1: Connections
    • Elise strives to make an authentic guinea pig for Rich, who teaches them a bit of Tabaxi in return. 
    • Dani's apprentices keep getting burns, and Marine's apothecary shop carries just the right salves
    • Kyle scolds Andrea for her urchin antics when she's younger, but grows to care for her, and wants to shepherd her sorcerous power. 
    • Marine inspect's Elise's deli routinely, with exacting precision. Elise makes guinea pig for her though, surprising her with a Tabaxi delicacy. 
    • Kyle was a fan of Dani during their pit-fighting days, and quietly maintains his fandom. His view of the past is through rose-coloured glasses, and lets Dani be a fan of themselves, in a way. 
    • Andrea beat Rich out for the auction of a book, and they joined forces in fending off some toughs who wanted to pry it from their hands. 
  • Phase 2: Confidences
    • From Elise, we learn that Kyle's house is full of old keepsakes and stacked high with books. He's always lived alone. 
    • From Rich, we learn that Dani had a brief relationship with Randolf, Rich's fellow apprentice. They're still awkward around each other. 
    • From Dani, we learn that the secret ingredient to the many coloured drinks served at the deli is nothing. They taste identical, but the foodies from Hightown insist that they can taste the differences.
    • From Kyle, we learned of Rich committing to an act of plagiarism in  a public lesson. Rich was caned by the witch M'Toya when she found out. 
    • From Marine, we learned that Andrea is afraid of flying insects, after conjuring a swarm of locusts during her first wild surge. 
    • From Andrea, we learn that Marine studied under the matriarch of her village before coming to the big city, but feels guilty about the matriarch's death, regarding it as a failure of care. 
  • Phase 3: Catalyst
    • The Demon's Dirge came to the Foreign Quarter, infecting the hopeless and disrupting the city. 
    • Elise - Stand against the man - During the quarantine, they board up the deli, but refuse to close, using it as a hospital. When the Watch comes to shut them down, they fight them off with raw strength. 
    • Marine - No rest for the wicked - Forms Militance Against Demon's Dirge, an organization dedicated to spreading vigor and hope to ward off the disease. 
    • Kyle - Shelter even for my enemy - Takes in a city official's son who is infected, keeping them safe from the Watch. 
    • Dani - Masquerade - Commissioned to make masks to ward off the plague. Everyone think they're magical, but Dani knows better. They make a tidy profit, though. 
    • Rich - Turncoat - Finds a group of Watchmen being beaten by a mob, and fights the mob off. Some of the Watch think they're loyal, and some of the Foreign Quarter residents think they're a traitor. 
    • Andrea - Don't tame it, aim it - Infected with the dirge, sees their power dwindle. Finally purges the disease from themselves by conjuring their first powerful spell. 

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