Just the TIP
I've started doing work for the new campaigns in October. Here's a draft of some of the ideas I've been bandying about, and some examples of campaigns I'm interested in running. Comment below with any thoughts, questions, or ideas!
Random stuff
- Find a new way to store character sheets. Duotangs in the table, maybe? A drawer for each campaign.
- Charge inspiration based on Traveler cards. Consider changing the reward for the player vote to make inspiration more fluid. Not sure to what?
- Think about holding an XP reflection moment for the last half hour of every session. Let players decide how they receive XP.
Campaign Ideas
- Homesteaders
- There's a new town on the frontier, and you're some of its first settlers. Life on the edge of civilization is hard, and fortunes can be made and lost. Take up shovel and blade and join the ranks of Temir's homesteaders, and shape not merely your destiny, but your home's.
- We'll build the town together, and it'll serve as a home for one or both campaigns, changing and improving through choices and time. The town itself is a character.
- The Foreign Quarter
- The Foreign Quarter in Tachros is home to cultures from across the region, often neglected by the Senate and the city watch, though it's been the birthplace of many a hero in the past. This campaign aims to tackle small stories, ranging from political and infrastructural problems to the creeping doom that seems to have found its way into the Foreign Quarter's underbelly.
- We'll build the neighborhood together, and the campaign won't really leave it, focusing on intensifying the relationships and complexity there.
- The Faction game
- Explore a faction in Temir, like the Frontier Rangers, Wizards of the Coast, or Spellbinders. The particulars would depend on the faction, but the campaign would focus on status, rank, favours, and shaping the region and the faction itself.
These are going to evolve a bunch, but if there's stuff you're stoked for, it can help us focus on that. In general, the next campaigns will be set 20 years after the end of the current ones.
I like all the ideas.
My ranking:
1: Frontier
2: Faction (depending on the faction)
3: Foreign quarter
Incorporating Traveler to the inspiration would be really neat! I think if the bonuses were minor, but pre-determined (i.e. we could draw a random card from the deck that could be used for something like an extra d6 for an ability check, making a hit do maximum damage automatically, or allowing you to apply a proficiency bonus to an unskilled check could be really neat.)
Of the three campaign ideas, all of them seem really cool, but I'm gravitating towards the Foreign Quarter. I'd be open to all three though.
I'm obviously two months late to this, but I'm stoked about frontiers (and if you wanna take a look at the Quiet Year, which is a town/map-building collaborative narrative game I'm in love with I've got a copy!!)
XP for April 12!
- Tracking the hags: 245
- Defeating the coven (The Choirmistress, Sister Meatslather, and the Incubatrix. Also Perfect Sister): 1020
Congratulations on level 6! There's still time to add reflections and an adventure log!
XP for March 15!
- The rekindling of Glimmer: 1000
- Defending the distant wastes: 150
- Confronting alternate futures: 150
- Mastering the foreseeable: 150
- Seizing destiny: 150
- Having more questions than answers: 150
- Secret things: 200
Still time to get reflections and adventure logs in!
From Marbles24 on Twitter:
"Tonight is D&D night... looking forward to good company, and also finding out the consequences of accepting gifts from demons. @IlderanTales"
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XP for March 1
- Lucien's favour completed, learning about the death of Narcel'uss: 275
- Ren and Giacomo rescue Eurydice from certain death: 315
- Social encounters and Ambitions
- Åke tirelessly chases Mystics: 75
- Social encounters and Ambitions
- Adventure Log: 0
- Reflections: 150
XP for Feb 15!
- Ren and Giacomo confront the Tong: 256
- The TIP discovers the demon haunting their home: 312
- J learns of Narcell'uss's fate from Lucien: 178
- Social encounters and Ambitions
- Åke pursues the Black Temple Mystic: 78
- Dorian cozies up with House Dega: 154
- Adventure Log: 0
- Reflections: 150
Lots of adventures cropping up after last night! Also keep an eye on the community for some special opportunities. As always, still time to submit the Adventure Log and your reflections.
XP for Feb 1st!
I decided to start breaking it down, rather than XP just being an ambiguous number that accumulates in the top right corner until I go "Grats on your level!"
- Ren becomes a fighting circle sensation and faces down Sergeant Attala: 275
- Dorian musters his ambition and risks dinner with a dragon: 200
- J, Bird Girl, and Giacomo intervene to save a friend: 345
- Social Encounters & Ambitions Pursued: 210
- Bird Girl tracks down Jacob Fletcher and his son: 70
- Rinn tries to understand his magical challenges: 70
- Åke searches for information on the world's mystics: 70
- Adventure log: 225
- Reflections: 150
- Total: 1,405 xp
You can still submit Reflections to your character's blog until the beginning of next session!
From Marbles24 on Twitter:
"Quotes from d&d: "I guide him on to the spider." - @LukeBayne @IlderanTales"
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Thanks everyone for two years of incredible games. We explored ideas of fate, fortune, and identity, while telling dick jokes, slaying monsters, and making friends.
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